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Difference between revisions of "Des chiffres et des lettres"

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'''''Des chiffres et des lettres''''' (literally "numbers and letters") is a French television programme. It was created by [[Armand Jammot]] and tests the numeracy skills and vocabulary of two contestants. It's the oldest TV programme still broadcast on French Television, and is notable in the UK for being the original version of [[Channel 4]]'s [[Countdown]].
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{{featured article}}
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'''''Des chiffres et des lettres''''' (literally "numbers and letters") is a French television programme. It was created by [[Armand Jammot]] and tests the numeracy skills and vocabulary of two contestants. It's the oldest TV programme still broadcast on French Television, and is notable in the UK for being the original version of [[Channel 4]]'s ''[[Countdown]]''.
  
The game debuted in 1972. It is broadcast on France 3 and is currently presented by Laurent Romejko, Arielle Boulin-Prat and Bertrand Renard (the latter two check the existence of the words proposed by the contestants; Renard also provides solutions to the number problems that the contestants fail to solve). The show is also seen throughout the world on TV5.
+
The game debuted in 1965 with letters only, under the name ''Let Mot Les Plus Long'' (The Longest Word), before numbers were introduced in 1972. It is broadcast on France 3 and is currently presented by Laurent Romejko, Arielle Boulin-Prat and Bertrand Renard (the latter two check the existence of the words proposed by the contestants; Renard also provides solutions to the number problems that the [[contestant]]s fail to solve). The show is also seen throughout the world on TV5.
  
 
==Rules==
 
==Rules==
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The winner of a match is the first player to win two games (''manches'', literally ''innings'') or a player who wins the opening game by 40 points or more.
 
The winner of a match is the first player to win two games (''manches'', literally ''innings'') or a player who wins the opening game by 40 points or more.
  
Each show is made up of 14 problems presented in five sections. The first, second, fourth, and fifth sections consist of one number problem followed by two letter problems. The third round consists of two duels. If the players are tied at the end of the program a buzzer question is used to break the tie.
+
Each show is made up of 14 problems presented in five sections. The first, second, fourth, and fifth sections consist of one number problem followed by two letter problems. The third round consists of five duels. If the players are tied at the end of the program, a buzzer question is used to break the tie.
  
 
===''[[Numbers game|Le compte est bon]]'' ("the total is right")===
 
===''[[Numbers game|Le compte est bon]]'' ("the total is right")===
 
[[Image:DCeDL numbers.jpg|thumb|right|Example of a numbers game.]]
 
[[Image:DCeDL numbers.jpg|thumb|right|Example of a numbers game.]]
The goal of this round is to arrive at a chosen number (from 101 to 999) using the four basic arithmetic operations (+, −, × and ÷) applied to six numbers chosen randomly from the following alternatives: 1 to 10; 25; 50; 75; 100 (each number is drawn from the entire set, so the same number may appear more than once). Once these six numbers are selected, a three-digit target number is generated. The players combine the numbers arithmetically with the goal of producing the target number. The contestants may use each of the six numbers originally selected once, and the result of each operation performed with them once – for example, if a contestant multiplies 4 by 25 to obtain 100, he or she may no longer use the 4 or 25, but may use the 100 in further calculations. All numbers used must be integers.
+
The goal of this round is to arrive at a chosen number (from 101 to 999) using the four basic arithmetic operations (+, , × and ÷) applied to six numbers chosen randomly from the following alternatives: 1 to 10; 25; 50; 75; 100 (each number is drawn from the entire set, so the same number may appear more than once). Once these six numbers are selected, a three-digit target number is generated. The players combine the numbers arithmetically with the goal of producing the target number. The contestants may use each of the six numbers originally selected once, and the result of each operation performed with them once – for example, if a contestant multiplies 4 by 25 to obtain 100, he or she may no longer use the 4 or 25, but may use the 100 in further calculations. All numbers used must be integers.
  
====Example====
 
:Numbers given      : 8  —  4  —  4  —  6  —  8  —  9
 
:Target number      : 594
 
  
::  8 + 8 = 16
+
{{Rounds-start|c1|c2}}
:: 16 × 4 = 64
+
{{R-numbers||8|4|4|6|8|9|594|||other=594|solother= (4 × (8 + 8) + 2) × 9||||}}
::  6 − 4 = 2
+
{{Rounds-end}}
:: 64 + 2 = 66
 
:: 66 × 9 = 594
 
  
 
Contestants signal that they have obtained the target number by saying ''le compte est bon''. Nine points are awarded to each contestant who arrives at the target number exactly. If neither contestant obtains the target number, the contestant or contestants with the result nearest the target number receive six points each.
 
Contestants signal that they have obtained the target number by saying ''le compte est bon''. Nine points are awarded to each contestant who arrives at the target number exactly. If neither contestant obtains the target number, the contestant or contestants with the result nearest the target number receive six points each.
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===''[[Letters game|Le mot le plus long]]'' ("the longest word")===
 
===''[[Letters game|Le mot le plus long]]'' ("the longest word")===
  
In this round, contestants alternately select a vowel or consonant (each chosen unseen from all possible vowels or consonants) until nine letters have been chosen. Contestants take turns specifying whether the next letter will be a vowel or a consonant. Specific letters may be selected multiple times.
+
In this round, contestants alternately selected a vowel or consonant (each chosen unseen from all possible vowels or consonants) until ten letters have been chosen. Contestants took turns specifying whether the next letter will be a vowel or a consonant. Specific letters may be selected multiple times. Since the show's revamp in September 2016, one contestant is now simply asked to select the number of vowels they wish to be used in the round, and the selection is randomly generated.
  
 
The goal is to find the longest word using the available letters. The contestant with the longest word scores the number of letters in the word; both contestants get points if there is a tie. If a contestant tries a longer word that is not in the programme's dictionaries, his or her word is rejected, but his or her opponent may score the number of letters originally claimed with a shorter word. For example, if a contestant produces a nine-letter word that is rejected and his or her opponent produces an acceptable word that is shorter, the opponent gains nine points.
 
The goal is to find the longest word using the available letters. The contestant with the longest word scores the number of letters in the word; both contestants get points if there is a tie. If a contestant tries a longer word that is not in the programme's dictionaries, his or her word is rejected, but his or her opponent may score the number of letters originally claimed with a shorter word. For example, if a contestant produces a nine-letter word that is rejected and his or her opponent produces an acceptable word that is shorter, the opponent gains nine points.
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* With the following letters:
 
* With the following letters:
  
:T O C E D A M I T
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{{word|TOCEDAMITQ}}
  
it is possible to get the French words ''dictat'' and ''amodie''.
+
it is possible to get the French words ''{{word|coeditat}}'' and ''{{word|decotait}}''.
  
 
* With the following letters:
 
* With the following letters:
  
:R U R E T E C E R
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{{word|RURETECURE}}
  
it is possible to get the French words ''recruter'' and ''erecteur''.
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it is possible to get the French word ''{{word|recruteur}}''.
  
===[[Duel]]s===
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===''[[Duel|Duels]]''===
[[Image:DCeDL duel.jpg|thumb|right|Example of ''l'un dans l'autre'' - the solutions are BOB and STRING.]]
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[[Image:DCeDL duel.jpg|thumb|right|Example of ''l'un dans l'autre'' - the solution is {{word|BOB}} and {{word|STRING}}.]]
There are several variations of the "[[duel]]" section:
 
*the classic version, which consists of finding two words on the same theme after 9 letters have been given,
 
*"''l'un dans l'autre''" ("one within the other"): with nine given letters, find a nine-letter word and another word, within the first; one a proper noun, the other a common noun.
 
*"''la bonne orthographe''" (the "correct spelling"): a word is proposed and the winner is the one who spells this word correctly first,
 
*"''le calcul mental''" ("mental arithmetic"): the players must complete a calculation (for example, 24 × (32 − 5 × (42 ...) in their heads.
 
  
Only one answer is accepted, from the first player to provide one. If the answer is correct, five points are awarded to the player giving it. If the answer is incorrect, the player's opponent receives three points.
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In an episode of DCeDL, there are five duels. The first four are:
  
==UK version==
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* "''Duel traditionnel''" ("traditional duel"): the classic version, which consists of finding two words on the same theme after 10 letters have been given, e.g. {{word|RAAUBITIAH}}, with the clue "Iles des Caraibes" ("Caribbean islands"). The solution is {{word|ARUBA}} and {{word|HAITI}}.
 +
* "''La bonne orthographe''" ("correct spelling"): a word is proposed and the winner is the one who spells this word correctly, e.g. {{word|LABYRINTHIQUE}}.
 +
* "''Le calcul mental''" ("mental arithmetic"): the players must complete a calculation with 5 operations in their heads, e.g. (15 × 15 − 90) ÷ 9 × 75 + 115.
 +
* "''L'un dans l'autre''" ("one within the other"): with ten given letters, find a 10-letter word and another word, within the first; one a proper noun, the other a common noun, fitting with the clues given, e.g. {{word|NIOKTEGNSN}} with the clues "Palais et quartier Londonien" ("Palace and London borough") and "Religieuse" ("Religious"). The solution is {{word|KENSINGTON}} and {{word|NONNE}} (nun).
  
The long-running United Kingdom TV show ''[[Countdown]]'' began in 1982, and is a close adaptation of the same format. The main differences are that the rounds last only 30 seconds instead of 45; only one contestant chooses the letters in each round and the "duels" are replaced with the "Countdown Conundrum", a nine-letter anagram.
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Only one answer is accepted, from the first player to provide one. If the answer is correct, 10 points are awarded to the player giving it. If the answer is incorrect, the player's opponent receives 10 points. If nobody buzzes, nobody scores.
  
The style of presentation is notably (and deliberately) more old fashioned, and prides itself on featuring no computerised elements whatsoever, other than a random number generator for the numbers round. Whereas contestants on Des Chiffres Et Des Lettres use computer touch-screens to registers their words / number solutions, Countdown contestants use pen and paper. Unlike Des Chiffres Et Des Lettres' computerised displays, Countdown's letters and numbers are displayed on boards, with the time limit being measured using a huge clock face at the back of the set. The clock, and the music played during rounds, have become icons of the UK show, and have become very famous.
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Since March 2021, along with these four duels, contestants confront the fifth duel, in which buzzing within the first ten seconds results in gaining or giving 10 points, at 11-20 seconds range results in 7 points at stake, and at the last 10 seconds - 5 points. The last duel could be any out of these variations:
  
No major prizes are offered, with contestants mostly receiving a dictionary, and a special Countdown [[teapot]] depicting the show's clock face. The winner of each series receives a leather bound complete set of the [[Oxford English Dictionary]]. The low-tech and low-budget nature of the production is a subject of numerous jokes within the programme.
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* "''Sprint chiffres''" ("sprint numbers"): a [[numbers game]], where a candidate must provide an exact solution with the given selection as quick as possible.
 +
* "''Double-sens''" ("double meaning"): two different clues for a homonym are given and contestants may see the amount of letters in the mysterious word after the countdown starts.
 +
* "''Trois-en-un''" ("three in one"): one clue for a nine-letter word is given and one of its letters shows up after the countdown starts, a second random letter will appear after 10 seconds and a third after 20 seconds.
  
==Spanish version==
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If contestants' scores result in tie, both are participating in another duel, which strongly resembles the "[[conundrum]]" in the UK version: 10 shuffled letters are given and contestant who buzzes must provide a single 10-letter word which could be made out of them.
  
The Spanish TV show ''[[Cifras y Letras]]'' (''Digits and Letters'') is another adaptation of ''Des chiffres et des lettres''. There are four rounds consisting of a number game followed by two letter games . Between the second and third round there is a duel that consists of finding two words on the same theme from the nine letters provided.
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Before the regular letters and numbers rounds, a toss-up duel is played, with the winner earning a "sesame", or joker, that can be used in the final bonus game "''Le mots de las fin''".
  
Points:
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===''Le mots de las fin'' ("the last words")===
*Words are worth one point per letter, but a nine-letter word is worth double; that is, 18 points.
 
*The correct sum gets 9 points.
 
*The duel is worth 10 points. Just like the French show, only one answer is accepted, but if the answer is wrong the other player gets 10 points.
 
  
The winner wins 602 euros<!--obsolete information: (which is about 100,000 [[peseta]]s)--> and gets to play again the next day. If both players tie, they both get to play again the next day and each player wins 301 euros.
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This round was introduced in 2016 along with a new set for the show. Only the winning contestant plays this round. S/he has two minutes to find the longest word from 8 different 10-letter selections as possible. Each correct answer is worth €100. The longest word is either 7, 8, 9 or 10 letters long and the maximum word length is indicated in each selection. The contestant may pass and move on to the next selection, and the selections are cycled until the time expires or all eight have been solved.
 +
If player had earned joker in the start of show, s/he can say "sesame" and earn €100 for passing a difficult selection. Although, a player can give all 8 words in time, and unused joker transforms in to additional €100, which means that a finalist can win €900 for the perfect game.
  
==South African version==
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==Comparison with ''[[Countdown]]'' in the UK==
  
The South African version was called ''A Word or 2''. It started in 1998 and ran for ten seasons, and for at least part of its run was bilingual (both English and Afrikaans words being accepted).  
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The format is similar to the English version.  Currently there are 14 rounds, which are identical to the rounds used in the [[14 round format]] of [[:Category:Grand finals|grand finals]] up until [[Series 46]] when the [[15 round format]] was brought in, though the 14 rounds are not in the same order. Since September 2016, the show consists of two sections: Classic rounds (alternating Letters Rounds and Numbers Rounds) and Duels. Other notable differences are:
  
Screengrabs can be found on [http://www.bothersbar.co.uk/weekendspecials/awordor2.htm Bother's Bar].
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* When one player has a longer word than the other player, only the player with the longer word gives his/her word.
 +
* Contestants are now asked how many vowels they would like to be used in a letters selection, to speed up the game. This rule replaced the alternating vowel and consonant selection in September 2016, when the show was also given a completely new set.
 +
* Instead of ''[[conundrum]]s'', there are ''[[duel]]s'', which involve some sort of mental calculation or anagramming feat (but not simply a 9-letter anagram).
 +
* Players get 9 points for a [[letters game|9-letter word]] and not 18.
 +
* Player, who provides a word which is longer than competitor's, may get 2 bonus points if s/he can provide another word with the same or bigger length of letters. Also, 2 points are awarded automatically if the player's word is the only longest word possible. It means that player can get 12 points in single round, if s/he provides an only 10-letter word possible and her/his competitor doesn't.
 +
* A correct [[numbers game]] scores 10 points; if neither player has it spot on, whoever is nearer gets 7 points, no matter how far away the solution is from the target. If the target is unachievable with a given selection, contestants may get 10 points for providing the closest possible solution.
 +
* If the player declaring a longer word offers an invalid word, the opponent gets as many points as that player was trying to win (for example, if a player proposes a wrong 8-letter word, his opponent wins 8 points even if he only had a 7-letter word).
 +
* Players don’t get to choose how many large and small numbers, they are drawn at random from a single set.
 +
* Players need to win 10 games in order to be an unbeaten champion and not 8. Contestant gets a good prize from sponsor for winning 5 games and even better prize for winning 10 games.
 +
 
 +
Very few people have appeared on both the French and British versions; among them are [[Pierre Sandrini]], [[Tricia Pay]] and [[Jeff Clayton]]. Pay and Sandrini both reached the quarter-finals on ''Countdown'', while on ''Des chiffres et des lettres'', Pay lost her first game and Sandrini was undefeated. Clayton won 2 out of 3 games on ''Countdown'' during his first run, and achieved the reverse on ''Des chiffres et des lettres''.
  
 
==See also==
 
==See also==
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*[[Cifras y Letras]], Spanish version
 
*[[Cifras y Letras]], Spanish version
 
*[[Cijfers en Letters]], Dutch version
 
*[[Cijfers en Letters]], Dutch version
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 +
==External Links==
 +
*Watch an episode from 2003 on Youtube [http://www.youtube.com/watch?v=UJfqRR0dgT4 Part 1], [http://www.youtube.com/watch?v=JzKjWbmiVQk Part 2], [http://www.youtube.com/watch?v=NJXjP7zSAaU Part 3]
 +
*Watch an episode from 2005 on Youtube [http://www.youtube.com/watch?v=ZpT6r6vuTik Part 1], [http://www.youtube.com/watch?v=MkVDES5VZiY Part 2], [http://www.youtube.com/watch?v=KIPoZ01xSig Part 3]
  
 
[[Category:Countdown in other languages]]
 
[[Category:Countdown in other languages]]
{{featured article}}
 

Revision as of 22:18, 31 July 2021

This is a featured article. Click here for more information.

Des chiffres et des lettres (literally "numbers and letters") is a French television programme. It was created by Armand Jammot and tests the numeracy skills and vocabulary of two contestants. It's the oldest TV programme still broadcast on French Television, and is notable in the UK for being the original version of Channel 4's Countdown.

The game debuted in 1965 with letters only, under the name Let Mot Les Plus Long (The Longest Word), before numbers were introduced in 1972. It is broadcast on France 3 and is currently presented by Laurent Romejko, Arielle Boulin-Prat and Bertrand Renard (the latter two check the existence of the words proposed by the contestants; Renard also provides solutions to the number problems that the contestants fail to solve). The show is also seen throughout the world on TV5.

Rules

Two contestants play against one another.

As the title of the game indicates, it is based on two skills: numeracy rounds and letters rounds.

In the television version, there are also "duels". These are speed problems for which only the first player to provide the correct answer receives points. Both contestants may receive points in solving the other problems.

The winner of a match is the first player to win two games (manches, literally innings) or a player who wins the opening game by 40 points or more.

Each show is made up of 14 problems presented in five sections. The first, second, fourth, and fifth sections consist of one number problem followed by two letter problems. The third round consists of five duels. If the players are tied at the end of the program, a buzzer question is used to break the tie.

Le compte est bon ("the total is right")

Example of a numbers game.

The goal of this round is to arrive at a chosen number (from 101 to 999) using the four basic arithmetic operations (+, −, × and ÷) applied to six numbers chosen randomly from the following alternatives: 1 to 10; 25; 50; 75; 100 (each number is drawn from the entire set, so the same number may appear more than once). Once these six numbers are selected, a three-digit target number is generated. The players combine the numbers arithmetically with the goal of producing the target number. The contestants may use each of the six numbers originally selected once, and the result of each operation performed with them once – for example, if a contestant multiplies 4 by 25 to obtain 100, he or she may no longer use the 4 or 25, but may use the 100 in further calculations. All numbers used must be integers.


Rnd Selection c1 Score c2 Others Max.
8 4 4 6 8 9 → 594  – 

Best: 594 = (4 × (8 + 8) + 2) × 9


Contestants signal that they have obtained the target number by saying le compte est bon. Nine points are awarded to each contestant who arrives at the target number exactly. If neither contestant obtains the target number, the contestant or contestants with the result nearest the target number receive six points each.

Le mot le plus long ("the longest word")

In this round, contestants alternately selected a vowel or consonant (each chosen unseen from all possible vowels or consonants) until ten letters have been chosen. Contestants took turns specifying whether the next letter will be a vowel or a consonant. Specific letters may be selected multiple times. Since the show's revamp in September 2016, one contestant is now simply asked to select the number of vowels they wish to be used in the round, and the selection is randomly generated.

The goal is to find the longest word using the available letters. The contestant with the longest word scores the number of letters in the word; both contestants get points if there is a tie. If a contestant tries a longer word that is not in the programme's dictionaries, his or her word is rejected, but his or her opponent may score the number of letters originally claimed with a shorter word. For example, if a contestant produces a nine-letter word that is rejected and his or her opponent produces an acceptable word that is shorter, the opponent gains nine points.

Example

Example of a letters game.
  • With the following letters:

TOCEDAMITQ

it is possible to get the French words coeditat and decotait.

  • With the following letters:

RURETECURE

it is possible to get the French word recruteur.

Duels

Example of l'un dans l'autre - the solution is BOB and STRING.

In an episode of DCeDL, there are five duels. The first four are:

  • "Duel traditionnel" ("traditional duel"): the classic version, which consists of finding two words on the same theme after 10 letters have been given, e.g. RAAUBITIAH, with the clue "Iles des Caraibes" ("Caribbean islands"). The solution is ARUBA and HAITI.
  • "La bonne orthographe" ("correct spelling"): a word is proposed and the winner is the one who spells this word correctly, e.g. LABYRINTHIQUE.
  • "Le calcul mental" ("mental arithmetic"): the players must complete a calculation with 5 operations in their heads, e.g. (15 × 15 − 90) ÷ 9 × 75 + 115.
  • "L'un dans l'autre" ("one within the other"): with ten given letters, find a 10-letter word and another word, within the first; one a proper noun, the other a common noun, fitting with the clues given, e.g. NIOKTEGNSN with the clues "Palais et quartier Londonien" ("Palace and London borough") and "Religieuse" ("Religious"). The solution is KENSINGTON and NONNE (nun).

Only one answer is accepted, from the first player to provide one. If the answer is correct, 10 points are awarded to the player giving it. If the answer is incorrect, the player's opponent receives 10 points. If nobody buzzes, nobody scores.

Since March 2021, along with these four duels, contestants confront the fifth duel, in which buzzing within the first ten seconds results in gaining or giving 10 points, at 11-20 seconds range results in 7 points at stake, and at the last 10 seconds - 5 points. The last duel could be any out of these variations:

  • "Sprint chiffres" ("sprint numbers"): a numbers game, where a candidate must provide an exact solution with the given selection as quick as possible.
  • "Double-sens" ("double meaning"): two different clues for a homonym are given and contestants may see the amount of letters in the mysterious word after the countdown starts.
  • "Trois-en-un" ("three in one"): one clue for a nine-letter word is given and one of its letters shows up after the countdown starts, a second random letter will appear after 10 seconds and a third after 20 seconds.

If contestants' scores result in tie, both are participating in another duel, which strongly resembles the "conundrum" in the UK version: 10 shuffled letters are given and contestant who buzzes must provide a single 10-letter word which could be made out of them.

Before the regular letters and numbers rounds, a toss-up duel is played, with the winner earning a "sesame", or joker, that can be used in the final bonus game "Le mots de las fin".

Le mots de las fin ("the last words")

This round was introduced in 2016 along with a new set for the show. Only the winning contestant plays this round. S/he has two minutes to find the longest word from 8 different 10-letter selections as possible. Each correct answer is worth €100. The longest word is either 7, 8, 9 or 10 letters long and the maximum word length is indicated in each selection. The contestant may pass and move on to the next selection, and the selections are cycled until the time expires or all eight have been solved. If player had earned joker in the start of show, s/he can say "sesame" and earn €100 for passing a difficult selection. Although, a player can give all 8 words in time, and unused joker transforms in to additional €100, which means that a finalist can win €900 for the perfect game.

Comparison with Countdown in the UK

The format is similar to the English version. Currently there are 14 rounds, which are identical to the rounds used in the 14 round format of grand finals up until Series 46 when the 15 round format was brought in, though the 14 rounds are not in the same order. Since September 2016, the show consists of two sections: Classic rounds (alternating Letters Rounds and Numbers Rounds) and Duels. Other notable differences are:

  • When one player has a longer word than the other player, only the player with the longer word gives his/her word.
  • Contestants are now asked how many vowels they would like to be used in a letters selection, to speed up the game. This rule replaced the alternating vowel and consonant selection in September 2016, when the show was also given a completely new set.
  • Instead of conundrums, there are duels, which involve some sort of mental calculation or anagramming feat (but not simply a 9-letter anagram).
  • Players get 9 points for a 9-letter word and not 18.
  • Player, who provides a word which is longer than competitor's, may get 2 bonus points if s/he can provide another word with the same or bigger length of letters. Also, 2 points are awarded automatically if the player's word is the only longest word possible. It means that player can get 12 points in single round, if s/he provides an only 10-letter word possible and her/his competitor doesn't.
  • A correct numbers game scores 10 points; if neither player has it spot on, whoever is nearer gets 7 points, no matter how far away the solution is from the target. If the target is unachievable with a given selection, contestants may get 10 points for providing the closest possible solution.
  • If the player declaring a longer word offers an invalid word, the opponent gets as many points as that player was trying to win (for example, if a player proposes a wrong 8-letter word, his opponent wins 8 points even if he only had a 7-letter word).
  • Players don’t get to choose how many large and small numbers, they are drawn at random from a single set.
  • Players need to win 10 games in order to be an unbeaten champion and not 8. Contestant gets a good prize from sponsor for winning 5 games and even better prize for winning 10 games.

Very few people have appeared on both the French and British versions; among them are Pierre Sandrini, Tricia Pay and Jeff Clayton. Pay and Sandrini both reached the quarter-finals on Countdown, while on Des chiffres et des lettres, Pay lost her first game and Sandrini was undefeated. Clayton won 2 out of 3 games on Countdown during his first run, and achieved the reverse on Des chiffres et des lettres.

See also

External Links