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Countdown Aces Trophy
|Name||Place held||Entrants||Winner||Final score||Runner up||Matches played||Host||Highest score|
|Countdown Aces Trophy||Huddersfield||14||Jack Worsley||11 – 7||Kirk Bevins||10||Jeff Clayton
The Countdown Aces Trophy was a Countdown tournament run by James Robinson, Jeff Clayton and Anna Woodward on Saturday 23 November 2013. The winner was the Series 66 champion, Jack Worsley.
The format was partially adapted from the show's French parent, Des chiffres et des lettres, although most of the traditional rounds associated with most CO-events were still in this event.
There were 4 heats, which involved each of Countdown's 4 different formats from its history, the 9 round format, the 14 round format, the "old" 15 round format and the "current" 15 round format, there then followed a 9 round quarter-final, before the new "solo round" semi-finals took place.
The top 4 contestants each played a special 15 round game (all different to each other) under a time limit of 5 minutes.
As in the normal game, the contestant is not told the available max beforehand. Each letter appeared from left to right, one second at a time. The clock started as soon as the last letter is in place. Once you buzzed, you would be asked to declare how many letters are in your word before offering. Score 10 points for a max word, or 1 point if you come up one short. If there is no buzz then the clock simply ran its course. But if your offer was invalid or you were out of range of the available max, you forfeited 30 seconds in addition to however much time you'd used in that round.
Each tile appeared from right to left, then when CECIL came up with the target, the clock started. Buzz in once you could offer a solution – declaring your answer before going through your working. Score 10 points for a correct solution, or 1 point if you could get to one away and wanted to move on. If there was no buzz then the clock simply ran its course. An incorrect answer forfeited 30 seconds.
The numbers got progressively harder and the difficulty ratings had been measured using . The first numbers game in R2 was no harder than 50%, whilst the sixth numbers game in R13 was upwards of 80%.
As per the normal game, you got one shot at it. Score 10 points with the correct answer, but forfeited 30 seconds with an incorrect answer.
After playing 14 rounds, as long as the contestant had some time remaining, they were allowed to pick any round of their choice for another 10 points.
In the final, the two contenders went head-to-head in a 20-round match (9 letters rounds, 9 numbers rounds and 2 conundrums).
There were no preset rounds and no time bank, but they were still on the buzzer in every round and now there was no safety net for falling short of the maximum. Using flat scoring, a max word or a correct solution scored 1 point, but they would forfeit 1 point with an incorrect buzz. So they needed confidence and quick thinking in the harder selections, and sheer speed in the easier ones.
|Jack Worsley (1) vs Stewart Gordon (8)||Jack Worsley (1)||Jack Worsley (1)|
Kirk Bevins (2)
|Kirk Bevins (2) vs Phil Jarvis (7)||Kirk Bevins (2)|
|Heather Styles (3) vs Andy McGurn (6)||Heather Styles (3)|
|Callum Todd (4) vs Andy Platt (5)||Andy Platt (5)|
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